Prototype: JavaScript Bullet Hell

A (badly written) JavaScript Game, *very* prototypish.

Built on top of the code from the point/grid network, I've been fiddling around with getting a semi-functional game setup to use for rapid prototyping of "Boss AI".

Current boss logic is simple chase + random skill activation; hoping to find a way to train the boss via real-time player movement

Below is a heavily overtuned, buggy example of the current version.

Controls are WASD for movement, left mouse for shoot, shift for sprint. Standing in the expanding boxes (darker grey) gives you a damage buff.

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